AI Insights · Timothy · January 2023
Top 5 Sandbox-like Games on Android in Oceania: Q4 2022
Discover the performance trends of the top 5 sandbox-like games on the Android platform in Oceania during Q4 2022, based on Sensor Tower data.
The fourth quarter of 2022 saw interesting trends in the performance of the top 5 sandbox-like games on the Android platform in Oceania. Here’s a detailed look at how these games fared in terms of weekly downloads, revenue, and active users.
Roblox from Roblox Corporation exhibited a steady increase in weekly revenue, peaking at approximately $223K in the final week of December. Weekly downloads saw a significant rise towards the end of the quarter, reaching nearly 20K in the week of December 19. Active user numbers also showed a positive trend, climbing from around 827K at the start of the quarter to 895K by the end.
Block Crazy Robo World by Craft Trending Studio demonstrated fluctuations in weekly downloads, peaking at about 12K in late October before stabilizing around 4K towards the end of December. Active users followed a similar pattern, rising to approximately 20K in late October and ending the quarter at around 14.5K.
School Party Craft from Candy Room Games & RabbitCo experienced a gradual decline in weekly downloads, starting at about 4.6K in late September and dropping to around 2.5K by early December, before a slight recovery to 4.2K at the end of December. Active users mirrored this trend, decreasing from approximately 16.4K to 11.5K, then slightly increasing to 14.6K by the end of the quarter.
CubeCrafter by SayGames Ltd, which was released in August 2022, showed a peak in weekly downloads at around 12K in late November, followed by a decline to about 2.7K by the end of December. Revenue saw a modest increase, reaching $336 in the final week of December. Active users also peaked at around 13.3K in early December, before falling to approximately 6.1K by the end of the quarter.
Craftsman: Building Craft by StarGame12 had a relatively stable performance in weekly downloads, peaking at 3.5K in late October and dropping to 518 by the end of December. Active users showed a gradual decline from approximately 12.5K in late September to around 10.8K by the end of the quarter.
These trends highlight the dynamic nature of the sandbox gaming market in Oceania. For more detailed insights, visit Sensor Tower.